Bárbara Framil

Narrative Designer | Writer

I’m a narrative designer and writer with extensive experience in narrative-driven action games, emotional design, and immersive world-building. I’m passionate about emergent narratives and thematic exploration through game systems.

Throughout my seven years in the entertainment industry, I have had the pleasure of contributing to critically acclaimed projects such as Pixel Ripped 1995, Hunt: Showdown, and the next installment of the Crysis franchise. While my expertise lies in writing and storytelling, my technical know-how allows me to take a hands-on approach and collaborate closely with cross-functional teams.

I'm committed to pushing the boundaries of interactive storytelling while championing the player's emotional journey. I believe innovation comes from meaningful collaboration, initiative, and continuous learning. I am dedicated to staying up-to-date with the latest trends and best practices in the industry and actively seek opportunities to communicate with peers and exchange knowledge.

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